One Star Passives: These passives require 1 of the same zodiac to activate
Confident
This monster gains % increased attack when health is above 75%. Arguably one of the best one star passives.
Glass
This monster gains % increased attack at the cost of 25% decreased health.
Gutsy
This monster gains % increased attack when health is below 25%
Healthy
This monster gains 35% increased health at the cost of 25% decreased attack.
Lucky
This monster gains 30% chance to deal double damage when health is above 75%
Resistant
This monster gains % increased element defense.
Restorative
This monster gains % increased recovery when health is below 25%.
Spirited
This monster gains % increased defense when health is below 25%.
Striker
This monster gains % chance to deal double damage when health is below 25%.
Strong
This monster gains % increased defense when health is above 75%.
Two Star Passives: These passives require 2 of the same zodiac to activate
Brawler
This monster gains % increased attack.
Defensive
This monster gains % increased defense.
Favored
This monster gains % chance to deal double damage and % increased attack when health is above 75%. Arguably one of the best two star passives
Guard
This monster gains % increased defense and % increased recovery when health is above 75%.
Healer
This monster gains % increased recovery.
Precise
This monster gains % chance to deal double damage.
Robust
This monster gains % increased health.
Scrapper
This monster gains % increased attack and % increased recovery when health is below 25%.
Starter
This monster gains % increased attack and % increased recovery when health is above 75%.
Survivor
This monster gains % increased defense and % increased recovery when health is below 25%.
Underdog
This monster gains % chance to deal double damage and % increased attack when health is below 25%.
Three Star Passives: These passives require 3 of the same zodiac to activate
Barbarian
This monster gains % increased attack and % increased defense.
Crusader
This monster gains % increased attack, % increased defense and % increased health.
Deadly
This monster gains % increased attack and % chance to deal double damage.
Defender
This monster gains % increased defense and % increased health.
Guardian
This monster gains % increased defense and % increased recovery.
Holy
This monster gains % increased attack and % increased recovery.
Juggernaut
This monster gains % increased attack, % increased health and % increased recovery.
Paladin
This monster gains % increased health, % increased recovery and % increased defense.
Savage
This monster gains % increased attack and % increased health.
Warrior
This monster gains % increased attack, % chance to deal double damage and % increased defense. Arguably the best passive in existence.
Special Passives: These passives are always active
Charged (1 Star)
Triple XP when using this monster to fuse.
Energized (3 Star)
Five times the XP when using this monster to fuse.
Potent (2 Star)
Double XP when using this monster to fuse.
Passives have different values at each tier... mainly they are more powerful from grey to epic rarity.
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