Wednesday, September 25, 2013

Battle Camp Passives Guide

In Battle Camp passives play a huge role in monster power. Activating monster passives can increase damage output by upwards of 500 per monster as well as other stats. They are very powerful and should never be overlooked.

Zodiacs:
Passives are activated in Battle Camp by using monsters of the same Zodiac signs. The number of zodiacs required to activate the ability is based on the power of the passive. A one star passive only requires one matching zodiac while a 3 star passive requires 3 matches.

Overall, this means it can take quite a bit of time to get a full matching team, but when you do the power increase is mammoth.

Passives:
Passives modify your monsters stats while in battle. So in Battle Camp when you look at the stats of the monster you won't notice a buff to the stats. Instead the buff only takes effect while in battle.

There are currently a limited number of stats that passives currently modify and they are pure buffs/debuffs.

Attack -- Health -- Recovery -- Crit -- Defense

Now, Attack, Health, and Recovery are fairly straight forward but Crit and Defense can be tough for people to understand because people might say 'hey those stats don't exist'.

Critical: Critical offers a % Chance of dealing double damage. This ability is AMAZING. Especially when stacked with Attack increase (yes, there is a 3 star passive that increases both the attack and critical). Although it is random, the damage can be devastating and lead to instant PvP wins with the right team.

Defense: Probably one of the most underrated buffs Defense is very powerful. In PvP defense offers reduction to the pet with the passive, but in PvE it can be confusing because of the shared health bar. The way it computes is if you have one monster with 50% defense, it results in a 10% reduction to damage if none of your other monsters have defense passives.

What are the Best Passives?

The best passive in the game right now is Warrior. It increases Attack/Crit/Defense and multiple monster with this passive active are powerhouses.

Crusader, Juggernaut, and Deadly are also extremely powerful passives. Deadly increases Attack/Crit, Crusader increases Attack, Health, and Defense, and Juggernaut increases Attack, Health, and Recovery.

Special Mention:
Specials have their own passives that increase the experience earned while fusing. The general rule is 1 stars specials should be used in Evolution, 3 star passives should ALWAYS be leveled and used in Fusion. 2 Star Passives can be used in leveling or evolution, but it's preferred to use them for leveling since they still offer a powerful XP bonus. Hopefully this was a helpful Battle Camp Passives Guide.

Battle Camp Passives Guide

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